Showing posts with label EGX. Show all posts
Showing posts with label EGX. Show all posts

27 September 2016

Hands on with Dishonored 2


As with Just Cause 3 last year, Dishonored 2 pretty much single-handedly sold me on my ticket to attend this years EGX. I'm a big fan of Arkane Studios' Dishonored, the 2012 steampunk-esque (whalepunk?) stealth game that combined excellent world-building, satisfying mechanics and brilliant level design to deliver something that I've replayed more times that I care to admit, and the opportunity to play the sequel was simply too tempting to pass up.

The mission I played is one that takes place around about 4 hours into the game, tweaked slightly so that those unfamiliar with the first game still have a fighting chance of completing it. Choosing to play as either Corvo Atanno (the protagonist of Dishonored) or Emily Kaldwin (the now grown-up princess from the first game with abilities of her own), players are are tasked with infiltrating the mansion of genius inventor Kirin Jindosh in order to put a stop to the development of his automated clockwork soldiers, while also rescuing an old ally who is being held prisoner deep within the mansion.

14 October 2015

Hands on with Guitar Hero Live and Rockband 4

Go back a few years and the problem of having yet another plastic instrument taking up space in your house seemed like it would never happen again, but apparently both Activision and Harmonix think that enough time has passed for people to spend more money and find the floor space for a new one. Personally, I love rhythm games and I’ve put more than too many hours into both the Guitar Hero and the Rockband franchises, so I'm totally up for some new entries. However, whether the general audience is on board for more remains to be seen.

At the Eurogamer Expo this month both Rockband 4 and Guitar Hero Live were on display, and both were high on my list of games I wanted to try out. Since the over saturation of the market, only games such as Rocksmith have tried to fill the guitar playing void left by these franchises. This is now their chance to win back their previous audience as well as trying to gain some new fans at the same time.



9 October 2015

Hands on with Assassin's Creed Syndicate

I'm not really big on Assassin's Creed. I haven't played an Assassin's Creed game since Assassin's Creed 2 (despite owning most of them on Steam) and I've never been overly impressed with them anyway - fun free running mechanic and historical settings aside, I've never really found anything about them to be particularly enjoyable, from the repetitive combat to the dull present day parts of the story that focus on Desmond.

Maybe I'm not the best person to be doing this.

Regardless, I had the opportunity to play Assassin's Creed Syndicate on PS4 at the
2015 Eurogamer Expo (more commonly known as EGX), spending about 15 minutes on an assassination mission that gave me a couple of different ways of approaching my target. Naturally, I tried to do it sneaky - under the guise of having been caught by a guard (who was secretly on my side) I started to work my way through the building, avoiding getting too close to enemies who would be able to tell I wasn't really a prisoner, focusing on remaining undetected and slowly but surely making progress towards my target before finally pouncing on her. That failed and I died though, so I ended up punching my way through with ease.


Hands on with Just Cause 3

If I'm being perfectly honest, Just Cause 3 is the reason I decided to attend the 2015 Eurogamer Expo (more commonly known as EGX). I'm a big fan of Just Cause 2 (which must be one of my most played Xbox 360 games) and I've been looking forward to a sequel for some time now, an anticipation that has only been heightened by the game play footage and trailers released recently.

I spent 20 minutes with Just Cause 3 in total, which was running on PC and played using an Xbox One controller. The demo opens with Rico leaning against a fancy looking sports car, looking calm, collected and inherently cool as he smokes a cigarette. After a second or so, he flicks it away from him, stands up and... that's the end of the only scripting or forced direction that the demo of Just Cause 3 contained. From then on I was given complete freedom of choice of what to do, the only limit being the amount of time I had to play with.